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Watch Dogs (stylized as WATCH_DOGS) is an action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It was released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U in 2014. Set in a fictionalized version of Chicago, the plot follows hacker Aiden Pearce's search for revenge after the killing of his niece. The game is played from a third-person perspective, and the world is navigated on foot or by vehicle. An online multiplayer mode allows up to eight players to engage in cooperative and competitive gameplay.
Development of the game began in 2009, and continued for over five years. Duties were shared by many of Ubisoft's studios worldwide, with more than a thousand people involved. The developers visited Chicago to conduct field research on the setting, and used regional language for authenticity. Hacking features were created in consultation with the cyber-security company Kaspersky Lab, and the in-game control system was based on SCADA. The score was composed by Brian Reitzell, who infused it with krautrock.
Following its announcement in June 2012, Watch Dogs was widely anticipated. Upon release, it received a polarized reception; praise was directed at the gameplay, mission and open world design, combat system, hacking elements and mission variety, while criticism was expressed concerning the discrepancy in graphics quality between marketing and the real game, along with the plot and protagonist being less well-received. Watch Dogs was a commercial success, breaking the record for the biggest first-day sales of a Ubisoft game and becoming the biggest launch of a new intellectual property in the United Kingdom at the time. The game has shipped over 10 million copies; its sequel, Watch Dogs 2, was released in November 2016. A third game, Watch Dogs: Legion, is in development.
Development
Beginning in 2009 with ten people and expanding to over a thousand,Watch Dogs was developed over five years (from prototype to finished game) on a budget of about $68 million. Before its announcement in 2012, the game had the working title of Nexus.The initial sales pitch was the notion that one could control an entire city with the push of a button.
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